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Photoshop

After unwrapping the plane, we brought the polygons over to Photoshop so that every time the file was saved it would automatically update the model in 3D Studio. I used a basic metal panel background to go on the whole body of the plane. For the star graphic, I used three shapes and set them in a group so they could be copied and moved together, but also edited and adjusted individually. For the gleam effect on the plane, I made a selection with the lasso tool and then used feather to smooth out the shape. Then I added the color using a gradient from white to transparent and sometimes white to almost transparent black. For the very front of the plane I used a different type of gradient than the gleam. It moves out from the center going from maroon to black to transparent. The stripes were just filled in boxes, but to line them up on the plane, you must look at the model in 3D studio to make sure they match up. This is the same with the checker box, which was just a photo. The last touch on the black body was using a stamp brush to give and older look to the plane instead of a nice shiny surface. After this, I unwrapped the polygons for the cockpit and brought them into Photoshop. I just used a dark green color for the frame and black with more gleam gradients for the windows. The propellers and wheels just had simple materials on them. The final step was the render and save the finished model and put it into a simple background. 

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