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To start the plane, we made a cylinder and then just branched off from there. We used extrude and bevel to add sections one at a time so we could then go back and edit the edges and vertexes. While we still had just the basic body of the plane, we cut it in half so symmetry could be used to make sure the wings were the same on both sides.  After that, we added in some of the smaller details and then the wings and tail stabilizers.  To create the wings/tail stabilizers we cut out the shape and extruded small sections while moving the polygons in each time. After this we moved onto the cockpit and extruded multiple times like the wings to make a teardrop shaped done on the top. Then we added in small insets to create windows. We then removed the top extruded pat so we could create a very basic cabin in the plane. Then we were ready to unwrap the plane. This involved individually picking each polygon and putting it into a group for the unwrapped UVW template. This is then able to be used in photoshop to add a texture to the plane. 

Plane Model in 3D Studio

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