Computer
Engineering
Graphics 2
Ellie Franklin
Once we brought the room over to 3D Studio, I made Norbert's (my lizard) cage with a could boxes then I added a glass texture and put a bearded dragon model inside of it. I then applied textures to all the other things in my room that didn't yet have one from Revit City. After that I did a wilkthrough with a camera and added a light so it would render better. Then once it was rendered it was ready to be brought over to Premiere.
In this picture, you can see the 4 light that I included in my room - 1 over Norbert's (my bearded dragon) cage, 2 lava lamps on my desk, and the main light source over the entire room. The camera is at the door because that's where it starts out in the beginning. There are 2 planes outside the windows with pictures of outside my room so that once it's rendered, it will look like it does outside my windows.
This picture has a blue arrow pointing to the camera. The camera is where it is in the picture after this one and as you go through the frames, the camera view changes to show you what the camera sees. Right now it's giving you a view of Norbert.
This picture has a blue arrow pointing to the cage that I made for Norbert in 3D studio. In this picture, you can see most of the materials that I applied to different objects and you can still see the different light fixtures. Notice how the phone dock is now on a table that was re-sized
In this picture, you can see the 4 light that I included in my room - 1 over Norbert's (my bearded dragon) cage, 2 lava lamps on my desk, and the main light source over the entire room. The camera is at the door because that's where it starts out in the beginning. There are 2 planes outside the windows with pictures of outside my room so that once it's rendered, it will look like it does outside my windows.